Skip to content

Labor

Labor represents the workforce required to build each construction assembly — masons, carpenters, electricians, steelworkers, equipment operators, helpers, and other trades.

In Darwin, labor is defined in the Catalog and used inside modules to create predictable, reusable cost structures.
This approach ensures consistency across your organization and allows price lists to update labor costs dynamically.


Each labor entry contains:

  • Trade name (e.g., Mason, Carpenter, Electrician)
  • Unit cost per hour (managed through price lists)
  • Optional productivity or notes
  • Optional classification (internal or standardized)

Labor definitions do not store quantities.
Quantities are stored inside modules or calculated from project input.


Labor is one of the most variable components in construction estimating.
Using structured labor definitions ensures:

The same trade uses the same base assumptions across all modules.

Users can see exactly which trades are involved in an assembly.

Labor rates change frequently — Darwin updates them through price lists.

Revisions, audits, and team handoffs become easier when labor is standardized.


Modules combine materials, labor, and expenses to represent how something is built.
The labor portion defines how many hours of each trade are needed per quantity of output.

For example, a Masonry Wall 20cm module might include:

  • 0.25 hours of Mason
  • 0.10 hours of Helper
  • 0.05 hours of Plastering Labor

When mapped to the project (IFC or manual quantity):

Estimated quantity × labor hours × labor rate = Labor cost

The rate comes from the Price List, not from the labor entry itself.

This creates a clean separation:

  • modules define logic
  • price lists define cost
  • estimations combine both

To create a new labor definition:

  1. Go to Catalog → Labor
  2. Click New Labor
  3. Enter:
    • trade name
    • description (optional)
    • category (optional)
  4. Save the record
  5. Set or update its hourly rate in the Price List

Screenshot placeholder:
Add here: Labor creation form


You can edit:

  • trade names
  • descriptions
  • categories
  • documentation

These changes apply across all modules that reference this trade.

Hourly labor rates, however, should always be edited in:

➡️ Price Lists → Labor Rates

This ensures labor cost updates propagate correctly and maintain historical traceability.


Just like materials, labor can be grouped into categories such as:

  • Masonry Labor
  • Carpentry
  • Structural Work
  • MEP Trades
  • Finishes
  • Equipment Operators

Categories improve filtering, searching, and module building.


Darwin allows you to store productivity assumptions indirectly through module definitions.
If a trade requires special considerations, you may document them in:

  • labor entry notes
  • module notes
  • project documents

Examples:

  • “Crew is assumed to work with scaffolding.”
  • “Productivity based on typical block installation speed.”
  • “Requires two helpers for every mason.”

Clear documentation helps teams stay aligned.


Prefer “Drywall Installer” over “General Labor.”

Rates belong in the price list.

Avoid duplicating labor trades unless absolutely needed.

Especially for complex trades like formwork or rebar installation.

Rates and productivity often evolve with market conditions and team experience.


Continue exploring the Catalog: